My next project was to make a small street object. I designed a bin, it was incredibly low poly and not very detailed, I tried to make it realistic by using texture reference from a real bin. Unfortunately when I unwrapped it it went all circular and so it morphed my textures. I now realise you can easily rectify this by doing a different sort of map for your UVs... But it's all about the learning curve.
For my second project, we had to do a building we liked in Cardiff. I chose to do my friends house as it was quite worn on the outside and an aesthetically pleasing shape. My modelling skills were still very basic and I really struggled with the front window as it required lots of edge loops. Again my texturing wasn't great, but that's because my photographs weren't great and a lot of them didn't quite fit the maps.
Third project: For our next project we had to design our own vehicle, it would be on the side of the road in a racing game and required good graphics on the outside. I looked a bit weird taking photos of peoples vans in the road, but it was worth it as I was happy with most of the textures. Trying to meld the front and the sides was difficult and the windows on the side didn't work out but overall I was really happy with it.
Group project: As well as the app project, we did a group project to create a monopoly type scene to practise level design and group modelling. My group ended up with the 'sport' theme. We decided to do a football stadium. I was in charge of modelling the main stadium. We based it on Cardiff City football ground. I looked up the correct measurements of a football pitch to try and make it as detailed and life like as possible.
Creature project: For the final project; we had to create our own mythical creature. I decided to do a werewolf. We had to import it into z brush to practise our skills. I was happy with my design but let myself down when it came to texturing. I like the fur effect but the colours are a bit poor.
All in all I had a great year and felt like I really improved my modelling skills. I still need to work on my texturing and Zbrush skills. But these are things I can work on now.











