Sunday, 22 February 2015

Environment project: First attempt


Initial Ideas: When we first got the brief for the environment; I liked the idea of doing something disused and derelict. I thought about doing a wild western ranch, then an old Buddhist temple but eventually decided to design a bar, inspired by 'The Salty Oyster' bar in Bioshock: Infinite.

 

Above: The Salty Oyster bar from Bioshock: Infinite

I really enjoyed designing an environment. I always wanted to go into environment modelling so this was a project I was particularly excited about. 




Playing with Unity: For the first time, I put my environment into Unity. I played with the lighting and made light shine through the holes in the ceiling. I loved using the engine, as it felt like I'd finally made something that could be in a game. 



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